Toutes les entités Darkest Hours

Liste complète des 59 entités Darkest Hours Roblox avec types de menace, conseils de survie et liens vers les guides par catégorie.

Aperçu du roster d'entités

Les entités sont les killers hostiles qui spawn à chaque épreuve dans Darkest Hours. Le roster pré-alpha comprend 59 entités actives en v0.2.18 (juillet 2026), des chasseurs solo comme Sprintbear aux menaces groupées comme Freddybear Band, Ragdolls et GHOSTS. Chaque entité combine des types de menace — chase, sound, sight, ranged, provokable et plus — documentés sur les pages catégorie.

Utilisez cet index pendant le chargement du lobby pour convenir des killers que votre escouade doit respecter. Croisez avec la tier list des entités pour l'ordre d'apprentissage prioritaire, les guides à la une pour The Founder et Subspace Tripmites, et le guide de survie pour les règles universelles comme fenêtres sourdes et immunité au stun.

Tableau complet des entités

EntitéTierTypes de menaceConseil rapide
AgonyBTrapAvoid red trap zones; Agony sets traps around the map.
AlexAClick Detection, SoundStop clicking; Alex teleports players who click excessively.
Angry MunciBSight Detection, Speed BoostDo not look at Angry Munci when it activates speed boost.
BaldiAClick Detection, TrapAvoid clicking near Baldi; he hears every mouse click.
Bob.CChase, StunUse Bob attack windup to dodge; he pauses before striking.
Brute TwinsAChase, Bleed, RangedSplit up to avoid both twins focusing one player.
BullseyeBRangedBreak line of sight behind walls; Bullseye shoots from distance.
CoalcartBChase, Bleed, Speed UpCoalcart accelerates over time; break line of sight early.
DefectSVision Obscure, Temporary RageWhen HIDE appears on screen, leave the highlighted red path immediately.
DOOM.EXEAGroup, Chase, FlightMultiple members with different behaviors; learn each sub-entity.
EyelessBSoundCrouch and move silently; Eyeless relies heavily on sound.
EyemasterARanged, Vision ObscureEyemaster obscures vision and fires projectiles; find cover fast.
Freddybear BandAGroup, Chase, SoundOnly two animatronics active at once; Freddybear is silent—check corners.
FunboilerBChase, Bleed, Ranged, TrapVersatile threat; use stun items when Funboiler closes in.
FuwattyCChargeListen for charge windup and sidestep perpendicular to the charge line.
GHOSTSAGroup, Charge, Vision ObscureSix ghost members with unique rules; Slendy uses sight detection.
GrapplerBChase, Click Detection, Speed UpGrappler speeds up during chase; avoid clicking while fleeing.
GuestyBBleedGuesty applies bleed on hit; heal over time by staying safe.
GuidanceBBleed, Movement Detection, LeapGuidance detects movement and leaps; crouch when nearby.
GundogBRangedBreak line of sight; Gundog fires from range.
GuttertankARanged, LeapGuttertank leaps and shoots; use cover between objectives.
KolossosAChargeListen for charge audio cue added in v0.2; dodge sideways.
LitaBChase, Bleed, Charge, StunSave stamina for Lita chases; she stuns on contact.
LockdownAProvokable, SummonDo not provoke Lockdown; it summons mines and minions.
MilkwalkerBSpeed Boost, StunMilkwalker boosts speed and stuns; break line of sight quickly.
MimicBChase, DisguiseMimic disguises as players; trust teammates but verify behavior.
NewbornsBGroup, AlertNewborns alert other entities; isolate and avoid clusters.
RED44AProvokable, Sight DetectionDo not stare at RED44; looking provokes a deadly chase.
RendermanAVision Obscure, Sight DetectionRenderman obscures vision; avoid direct eye contact.
SirenAClick Detection, Possession, TeleportAvoid clicking; Siren can possess your character.
SpawnBChase, Leap, Speed UpSpawn leaps and accelerates; use obstacles to slow pursuit.
SprintbearBChase, Speed UpSprintbear gains speed during chase; break sight early.
StreamerBChase, StunStreamer stuns on hit; keep distance and use corners.
The FounderSChase, Stun, TrapRoar windup before chase; dodge ground slam and save stamina.
TheEntityAProvokable, Sight Detection, TeleportAvoid looking directly at TheEntity; it teleports near players.
The MafiaAGroup, Alert, RangedGrouped entity with gunners; use cover from ranged members.
ThornwalkerBBleed, Leap, RangedThornwalker combines ranged and leap attacks; stay mobile.
TrollgeAVision Obscure, Leap, SoundTrollge obscures vision and hears noise; crouch in fog maps.
WandererCBleed, RangedWanderer is slow but applies bleed; maintain distance.
IncursionBSound, MimicIncursion mimics player footstep volumes—vary your movement pattern.
Crash DummyCChaseLow-pressure chaser; practice stamina breaks safely.
YELLOWBChase, StunDodge perpendicular to YELLOW charge windups.
Kool KillerAChase, SummonBreak sight during chainsaw rush; watch for minion spawns.
Subspace TripmitesBChase, Cloak, ExplodeTrigger aggro then sprint away before the 3-second blast.
Uncle Sam Mk. IVBRanged, PatrolBreak line of sight from July 4th event patrol routes.
Blue JamesBChaseStudy roam patterns before committing to crowded objectives.
ExecutionerAChase, ExecuteMaintain distance—execution animations are lethal at close range.
horoerAChase, SoundPeacekeeper scream has extended hearing range—crouch at distance.
RagdollsAGroup, RangedPilgrim always spawns first; another Ragdoll activates every 70 seconds.

Les tiers reflètent le consensus communautaire et l'équilibrage pré-alpha de juillet 2026 — attendez-vous à des changements à la réouverture des playtests. Les entités à venir (MOON ENTITIES, Seek, crossovers Rush) sont suivies sur mises à jour mais non listées tant qu'elles ne sont pas jouables.

Guides par catégorie

Filtrez par comportement au lieu de mémoriser 51 noms d'un coup :

Essayez l'outil Recherche d'entité pour chercher en phase de préparation.

Guides associés

Questions fréquentes

Combien d'entités compte Darkest Hours ?

59 entités actives en pré-alpha v0.2.18, plus entrées dev-exclusives et à venir.

Toutes les entités spawn-elles à chaque épreuve ?

Non — au moins une entité aléatoire spawn ; les épreuves spéciales peuvent en ajouter beaucoup plus.

Quelle est l'entité la plus difficile ?

La communauté classe Defect, The Founder et RED44 parmi les plus punissantes — voir tier list.