July 2026
All Darkest Hours Entities
Complete list of 51 Darkest Hours Roblox entities with threat types, survival tips, and links to category guides.
Entity Roster Overview
Entities are hostile killers that spawn each trial in Darkest Hours. The pre-alpha v0.2 roster includes 51 active entities, from solo chasers like Sprintbear to grouped threats like Freddybear Band and GHOSTS. Each entity uses a mix of threat types—chase, sound, sight, ranged, provokable, and more—documented on category pages.
Use this index during lobby loading to agree on which killers your squad must respect. Cross-reference the entity tier list for priority learning order and survival guide for universal rules like deaf windows and stun immunity.
Full Entity Table
| Entity | Tier | Threat Types | Quick Tip |
|---|---|---|---|
| Agony | B | Trap | Avoid red trap zones; Agony sets traps around the map. |
| Alex | A | Click Detection, Sound | Stop clicking; Alex teleports players who click excessively. |
| Angry Munci | B | Sight Detection, Speed Boost | Do not look at Angry Munci when it activates speed boost. |
| Baldi | A | Click Detection, Trap | Avoid clicking near Baldi; he hears every mouse click. |
| Bob. | C | Chase, Stun | Use Bob attack windup to dodge; he pauses before striking. |
| Brute Twins | A | Chase, Bleed, Ranged | Split up to avoid both twins focusing one player. |
| Bullseye | B | Ranged | Break line of sight behind walls; Bullseye shoots from distance. |
| Coalcart | B | Chase, Bleed, Speed Up | Coalcart accelerates over time; break line of sight early. |
| Defect | S | Vision Obscure, Temporary Rage | When HIDE appears on screen, leave the highlighted red path immediately. |
| DOOM.EXE | A | Group, Chase, Flight | Multiple members with different behaviors; learn each sub-entity. |
| Eyeless | B | Sound | Crouch and move silently; Eyeless relies heavily on sound. |
| Eyemaster | A | Ranged, Vision Obscure | Eyemaster obscures vision and fires projectiles; find cover fast. |
| Freddybear Band | A | Group, Chase, Sound | Only two animatronics active at once; Freddybear is silent—check corners. |
| Funboiler | B | Chase, Bleed, Ranged, Trap | Versatile threat; use stun items when Funboiler closes in. |
| Fuwatty | C | Charge | Listen for charge windup and sidestep perpendicular to the charge line. |
| GHOSTS | A | Group, Charge, Vision Obscure | Six ghost members with unique rules; Slendy uses sight detection. |
| Grappler | B | Chase, Click Detection, Speed Up | Grappler speeds up during chase; avoid clicking while fleeing. |
| Guesty | B | Bleed | Guesty applies bleed on hit; heal over time by staying safe. |
| Guidance | B | Bleed, Movement Detection, Leap | Guidance detects movement and leaps; crouch when nearby. |
| Gundog | B | Ranged | Break line of sight; Gundog fires from range. |
| Guttertank | A | Ranged, Leap | Guttertank leaps and shoots; use cover between objectives. |
| Kolossos | A | Charge | Listen for charge audio cue added in v0.2; dodge sideways. |
| Lita | B | Chase, Bleed, Charge, Stun | Save stamina for Lita chases; she stuns on contact. |
| Lockdown | A | Provokable, Summon | Do not provoke Lockdown; it summons mines and minions. |
| Milkwalker | B | Speed Boost, Stun | Milkwalker boosts speed and stuns; break line of sight quickly. |
| Mimic | B | Chase, Disguise | Mimic disguises as players; trust teammates but verify behavior. |
| Newborns | B | Group, Alert | Newborns alert other entities; isolate and avoid clusters. |
| RED44 | A | Provokable, Sight Detection | Do not stare at RED44; looking provokes a deadly chase. |
| Renderman | A | Vision Obscure, Sight Detection | Renderman obscures vision; avoid direct eye contact. |
| Siren | A | Click Detection, Possession, Teleport | Avoid clicking; Siren can possess your character. |
| Spawn | B | Chase, Leap, Speed Up | Spawn leaps and accelerates; use obstacles to slow pursuit. |
| Sprintbear | B | Chase, Speed Up | Sprintbear gains speed during chase; break sight early. |
| Streamer | B | Chase, Stun | Streamer stuns on hit; keep distance and use corners. |
| The Founder | S | Chase, Stun, Trap | Roar windup before chase; dodge ground slam and save stamina. |
| TheEntity | A | Provokable, Sight Detection, Teleport | Avoid looking directly at TheEntity; it teleports near players. |
| The Mafia | A | Group, Alert, Ranged | Grouped entity with gunners; use cover from ranged members. |
| Thornwalker | B | Bleed, Leap, Ranged | Thornwalker combines ranged and leap attacks; stay mobile. |
| Trollge | A | Vision Obscure, Leap, Sound | Trollge obscures vision and hears noise; crouch in fog maps. |
| Wanderer | C | Bleed, Ranged | Wanderer is slow but applies bleed; maintain distance. |
Tiers reflect community consensus and pre-alpha balance as of July 2026—expect shifts when playtests reopen. Upcoming entities (MOON ENTITIES, Seek, Rush crossovers) are tracked on updates but not listed until playable.
Category Guides
Filter by behavior instead of memorizing 51 names at once:
- Chase entities — speed-scaling pursuers
- Sound detection — noise-sensitive hunters
- Sight detection — camera and stare mechanics
- Group entities — multi-member kits
- Ranged entities — projectile and line attacks
- Provokable entities — avoid triggering rage modes
Try the Entity Lookup tool for search during prep phase.
Related Guides
Frequently Asked Questions
How many entities are in Darkest Hours?
51 active entities in pre-alpha v0.2, plus dev-exclusive and upcoming roster entries.
Do all entities spawn every trial?
No—at least one random entity spawns; special trials can add many more.
What is the hardest entity?
Community ranks Defect, The Founder, and RED44 among the most punishing—see tier list.