All Darkest Hours Entities

Complete list of 51 Darkest Hours Roblox entities with threat types, survival tips, and links to category guides.

Entity Roster Overview

Entities are hostile killers that spawn each trial in Darkest Hours. The pre-alpha v0.2 roster includes 51 active entities, from solo chasers like Sprintbear to grouped threats like Freddybear Band and GHOSTS. Each entity uses a mix of threat types—chase, sound, sight, ranged, provokable, and more—documented on category pages.

Use this index during lobby loading to agree on which killers your squad must respect. Cross-reference the entity tier list for priority learning order and survival guide for universal rules like deaf windows and stun immunity.

Full Entity Table

EntityTierThreat TypesQuick Tip
AgonyBTrapAvoid red trap zones; Agony sets traps around the map.
AlexAClick Detection, SoundStop clicking; Alex teleports players who click excessively.
Angry MunciBSight Detection, Speed BoostDo not look at Angry Munci when it activates speed boost.
BaldiAClick Detection, TrapAvoid clicking near Baldi; he hears every mouse click.
Bob.CChase, StunUse Bob attack windup to dodge; he pauses before striking.
Brute TwinsAChase, Bleed, RangedSplit up to avoid both twins focusing one player.
BullseyeBRangedBreak line of sight behind walls; Bullseye shoots from distance.
CoalcartBChase, Bleed, Speed UpCoalcart accelerates over time; break line of sight early.
DefectSVision Obscure, Temporary RageWhen HIDE appears on screen, leave the highlighted red path immediately.
DOOM.EXEAGroup, Chase, FlightMultiple members with different behaviors; learn each sub-entity.
EyelessBSoundCrouch and move silently; Eyeless relies heavily on sound.
EyemasterARanged, Vision ObscureEyemaster obscures vision and fires projectiles; find cover fast.
Freddybear BandAGroup, Chase, SoundOnly two animatronics active at once; Freddybear is silent—check corners.
FunboilerBChase, Bleed, Ranged, TrapVersatile threat; use stun items when Funboiler closes in.
FuwattyCChargeListen for charge windup and sidestep perpendicular to the charge line.
GHOSTSAGroup, Charge, Vision ObscureSix ghost members with unique rules; Slendy uses sight detection.
GrapplerBChase, Click Detection, Speed UpGrappler speeds up during chase; avoid clicking while fleeing.
GuestyBBleedGuesty applies bleed on hit; heal over time by staying safe.
GuidanceBBleed, Movement Detection, LeapGuidance detects movement and leaps; crouch when nearby.
GundogBRangedBreak line of sight; Gundog fires from range.
GuttertankARanged, LeapGuttertank leaps and shoots; use cover between objectives.
KolossosAChargeListen for charge audio cue added in v0.2; dodge sideways.
LitaBChase, Bleed, Charge, StunSave stamina for Lita chases; she stuns on contact.
LockdownAProvokable, SummonDo not provoke Lockdown; it summons mines and minions.
MilkwalkerBSpeed Boost, StunMilkwalker boosts speed and stuns; break line of sight quickly.
MimicBChase, DisguiseMimic disguises as players; trust teammates but verify behavior.
NewbornsBGroup, AlertNewborns alert other entities; isolate and avoid clusters.
RED44AProvokable, Sight DetectionDo not stare at RED44; looking provokes a deadly chase.
RendermanAVision Obscure, Sight DetectionRenderman obscures vision; avoid direct eye contact.
SirenAClick Detection, Possession, TeleportAvoid clicking; Siren can possess your character.
SpawnBChase, Leap, Speed UpSpawn leaps and accelerates; use obstacles to slow pursuit.
SprintbearBChase, Speed UpSprintbear gains speed during chase; break sight early.
StreamerBChase, StunStreamer stuns on hit; keep distance and use corners.
The FounderSChase, Stun, TrapRoar windup before chase; dodge ground slam and save stamina.
TheEntityAProvokable, Sight Detection, TeleportAvoid looking directly at TheEntity; it teleports near players.
The MafiaAGroup, Alert, RangedGrouped entity with gunners; use cover from ranged members.
ThornwalkerBBleed, Leap, RangedThornwalker combines ranged and leap attacks; stay mobile.
TrollgeAVision Obscure, Leap, SoundTrollge obscures vision and hears noise; crouch in fog maps.
WandererCBleed, RangedWanderer is slow but applies bleed; maintain distance.

Tiers reflect community consensus and pre-alpha balance as of July 2026—expect shifts when playtests reopen. Upcoming entities (MOON ENTITIES, Seek, Rush crossovers) are tracked on updates but not listed until playable.

Category Guides

Filter by behavior instead of memorizing 51 names at once:

Try the Entity Lookup tool for search during prep phase.

Related Guides

Frequently Asked Questions

How many entities are in Darkest Hours?

51 active entities in pre-alpha v0.2, plus dev-exclusive and upcoming roster entries.

Do all entities spawn every trial?

No—at least one random entity spawns; special trials can add many more.

What is the hardest entity?

Community ranks Defect, The Founder, and RED44 among the most punishing—see tier list.