Defensive Items

Defensive items in Darkest Hours: Metal Bat stun timing, Revolver, Riot Shield blocks, and entity counter tools.

Stun Tools

Metal Bat requires timing windups—swing as entity enters range, then sprint during stun immunity cooldown on the killer. Revolver adds range for Bullseye zones or portal camp clears on Escape Trial.

One stun per immunity window—coordinate who swings first during revives.

Riot Shield

Blocks frontal entity damage while holding. Reviver + shield bearer is meta on Capture points. Does not protect from rear or environmental hazards.

Combine with revive guide and chase entities.

When Not to Force Fights

Defensive items enable escape, not hunting. Burn bat charges on Round 4 portal spawns, not exploratory swings during Collect. Read tier list and survival guide.

Related Guides

Frequently Asked Questions

Can I stun group entities?

Yes—but immunity applies; rotate stuns among members.

Does shield block ranged shots?

Frontal blocks yes—flanking still hits.