How to Complete Objectives

Master Darkest Hours objectives: Collect scrap quotas, Capture control points, Survival timers, Overtime penalties, and time reduction mechanics.

Objective Overview

Objectives drive every trial except the fixed Escape round. The Warden assigns one primary task displayed beneath the central timer. Finishing objectives early reduces trial duration, which means less exposure to roaming entities. Failing certain objectives triggers penalties—most notably Overtime during Capture trials. Understanding each objective type separates squads that extract cleanly from groups that bleed time on the clock.

Two core objectives dominate pre-alpha builds: Collect and Capture. A third implicit objective—Survival—activates when you must simply outlast the timer, sometimes as a filler if other goals finish early. Pair this guide with how to play for round structure and map voting tips to pick layouts suited to your assigned task.

Collect: Scrap Quotas

Collect trials spawn scrap pieces across the map. Your squad must gather enough to hit the quota shown on the objective UI. Each quota milestone shaves 10 seconds from the trial timer, rewarding efficient routing. Split the map into zones so players do not double-cover the same hallways—especially on large layouts like Big Maze or 666 Mansion.

Sound discipline matters: sprinting between scrap piles alerts sound-detection entities. Crouch through connector halls on maps with long sightlines. If Radar is in your loadout, pulse it between pickups to avoid ambushes during Blackout or Fog modifiers covered in the special trials guide.

When scrap spawns near hazardous areas (void edges, trap rooms), designate one player to watch flanks while others grab items. Downed players during Collect often mean missed quota—prioritize revives before risky last-second pickups.

Capture: Control Points

Capture trials require standing inside three control points long enough to secure them. Each captured point removes 30 seconds from the timer—a larger reward than scrap, but with higher risk because players must remain stationary. Rotate who stands on the point so others can watch approaches with Camera Monitor feeds or body-block chases.

Overtime activates if the trial ends before all points are captured. The clock extends until remaining points are secured, spawning additional pressure as entities continue hunting. Never ignore an uncaptured point when the timer nears zero—Overtime wipes unprepared squads.

Choose maps with defensible capture zones when your lobby can vote. Apartments and Facility offer rooms where one entrance can be watched; open maps like Parking Garage require Speed Coil escapes after each capture.

Survival and Timer Interactions

Survival objectives ask the squad to avoid death until the timer hits zero. You may receive Survival as a secondary task if another objective completes with time remaining. Use the extra window to heal, reposition, or help downed teammates—do not treat Survival rounds as free scrap farming unless the entity threat is low.

Entity kills add 3 seconds to the timer, punishing careless fights. Completing objectives subtracts time as noted above. The net effect: aggressive play that gets players killed often lengthens trials more than passive play, even though passive play feels slower.

For trial modifiers that stack with objectives—Double Trouble, Infection, Bloodbath—read special trials. When objectives finish early, begin staging near likely Escape routes if the next round is Round 4.

Related Guides

Frequently Asked Questions

How much time does scrap remove from the timer?

Each scrap quota milestone reduces trial time by 10 seconds.

What happens if we fail Capture in time?

Overtime extends the round until all capture points are secured.

Do player deaths affect the timer?

Yes—each death adds 3 seconds to the trial clock.

Can objectives change mid-trial?

Primary objectives are set per trial, but Survival can appear if other goals finish early with time left.