Map Hazards & Gimmicks

Map hazards in Darkest Hours: void kill zones, fall damage, traps, camera restrictions, and environmental deaths.

Environmental Kill Zones

Most maps border a death void outside playable space—invisible barriers usually prevent accidental falls while downed, but some maps include interior kill barriers that delete downed players instantly. Big Maze towers and High Tower edges deal scaling fall damage; rolling reduces damage up to ~66% if height is not extreme.

Traps and Gimmicks

Certain maps spawn traps or restrict camera pitch (cannot look up/down), altering entity counter play. Meat Maze and Parallax combine low visibility with hazards—stack with Fog trials for extreme difficulty.

King entity utilizes fall damage mechanics—rolling matters even beyond map hazards. Read chase guide for King leaps.

Downed Players and Hazards

Downed immunity does not protect against void or kill barriers—revive away from edges. During Escape, red arrows may route near hazards; slow down rather than sprint off void lips.

Vote safer maps via voting tips when squad lacks hazard knowledge. Full list at maps hub.

Related Guides

Frequently Asked Questions

Does rolling negate all fall damage?

No—extreme heights still deal reduced but lethal damage.

Can void kill downed players?

Yes—environmental kills bypass downed protection.

Which maps restrict camera?

Some gimmick maps limit look angles—check patch notes per map.