Group Entities

Survive group entities: Freddybear Band, GHOSTS, The Mafia, DOOM.EXE, Newborns, and multi-member Roblox killers.

Why Group Entities Matter

Group entities bundle multiple killers with independent rules into one trial spawn. Freddybear Band rotates active animatronics; GHOSTS includes six distinct ghosts; The Mafia fields gunners and enforcers; DOOM.EXE references multiple Doom-inspired threats. Learning the group name alone is insufficient—you must know which member is active and what threat type they apply.

Freddybear Band & GHOSTS

Freddybear Band — only two of four animatronics active at once; Freddybear is silent at walk speed; Fiesty Foxy hears exceptionally well; Cluckin' Chica persists in chases. Windup animations create dodge windows.

GHOSTS — Slendy uses sight, Screamy charges, Blindy uses sound, Old One omniscient tracks—treat as six mini-bosses. Video reference in entity survival guide.

The Mafia, DOOM.EXE, Newborns

The Mafia — gunners provide ranged pressure while enforcers alert the group.
DOOM.EXE — multiple members with flight, charge, and ignore behaviors.
Newborns — alert mechanics pull additional pressure.

Return to tier list and v0.2 changelog when new groups like MOON ENTITIES ship.

Related Guides

Frequently Asked Questions

How many Freddybear members are active?

Two of four at any time; inactive ones have stun immunity until rotation.

Is GHOSTS one entity or many?

Grouped spawn with six members—each with unique counters.

Do group entities count as multiple spawns?

Mechanically one slot but multiple threats—special trials can add more.